Hey, I was considering purchasing this GDExtension of yours, since it includes the only working Godot video player node on the entire planet. I have a few questions though, if I may.
1. Is it possible to apply a playback speed multiplier to a video, for instance, if I wanted to play a video at 0.75 or 1.25 speed?
2. With the VideoPlayback node requiring an absolute video file path, is it possible at all to access video files inside the res:// directory when running a release build?
Hey there, first question is an easy to answer one. For one of the next updates I’ll have video playback speed implemented, main troublesome point at the moment to implement is just audio but I may have found a fix for that one so it should be coming in the next weeks.
At this moment the video files should be in the folder of the executable for it to work, but apparently someone got it working with including the video files in the project itself so I’ll have to get back to you on that one.
Hello! I had been using the 2.0 version from Github for a while and it's been working great! I decided to give this newer version a try (and wanted to support the project).
I ran the sample room just to make sure everything was working for me, but pretty much all videos do not display correctly. They seem to load and begin playback (I can see some movement and hear audio) but the video itself is a bunch of random colored lines.
It's like that for about 90% of videos I'd say. I cannot figure out what is triggering it as it doesn't seem to depend on encoding (videos with same encoding some fail, others don't).
I'll hop on the Discord in a week or 2 to check in. Not a big deal as I will continue using the old version for now. Just thought you might want to look into it. I am running the Windows version on Godot 4.3, default everything.
Thanks for letting me know! Would be helpful to see some error logs to know more of what’s going wrong. I will check to see if I can replicate it, must probably have something to do with the compute shader which is being used so I guess it’s the format which is probably not yuv420p. I’ll make the necessary adjustments and hopefully this fixes it ^^” Sorry about that!
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Hey, I was considering purchasing this GDExtension of yours, since it includes the only working Godot video player node on the entire planet. I have a few questions though, if I may.
1. Is it possible to apply a playback speed multiplier to a video, for instance, if I wanted to play a video at 0.75 or 1.25 speed?
2. With the VideoPlayback node requiring an absolute video file path, is it possible at all to access video files inside the res:// directory when running a release build?
Hey there, first question is an easy to answer one. For one of the next updates I’ll have video playback speed implemented, main troublesome point at the moment to implement is just audio but I may have found a fix for that one so it should be coming in the next weeks.
At this moment the video files should be in the folder of the executable for it to work, but apparently someone got it working with including the video files in the project itself so I’ll have to get back to you on that one.
Hello! I had been using the 2.0 version from Github for a while and it's been working great! I decided to give this newer version a try (and wanted to support the project).
I ran the sample room just to make sure everything was working for me, but pretty much all videos do not display correctly. They seem to load and begin playback (I can see some movement and hear audio) but the video itself is a bunch of random colored lines.
It's like that for about 90% of videos I'd say. I cannot figure out what is triggering it as it doesn't seem to depend on encoding (videos with same encoding some fail, others don't).
I'll hop on the Discord in a week or 2 to check in. Not a big deal as I will continue using the old version for now. Just thought you might want to look into it. I am running the Windows version on Godot 4.3, default everything.
Thanks for letting me know! Would be helpful to see some error logs to know more of what’s going wrong. I will check to see if I can replicate it, must probably have something to do with the compute shader which is being used so I guess it’s the format which is probably not yuv420p. I’ll make the necessary adjustments and hopefully this fixes it ^^” Sorry about that!