A downloadable tool for Windows and Linux

Buy Now$5.00 USD or more

This Godot addon provides video playback through utilizing FFmpeg. There is a readme inside to notify you on how to use the project, it comes with a new Node type called `VideoPlayback` which also has documentation inside of it. 

**This ONLY works with Godot 4.3 and higher!**
**This ONLY works with Linux and Windows!** Support for MacOS, Web, and Android will come later.

Source code is available at: https://github.com/VoylinsGamedevJourney/gde_gozen
Available to my ko-fi supporters for free: https://ko-fi.com/voylin/shop

Updated 11 days ago
StatusReleased
CategoryTool
PlatformsWindows, Linux
AuthorVoylin
Tagsffmpeg, Godot, video

Purchase

Buy Now$5.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Addon_GDE_GoZen.zip 88 MB
test_room.zip 88 MB
gde_gozen_test_room_v4.1.zip 135 MB
gde_gozen_v4.1.zip 135 MB

Development log

Comments

Log in with itch.io to leave a comment.

Hello! I had been using the 2.0 version from Github for a while and it's been working great! I decided to give this newer version a try (and wanted to support the project).

I ran the sample room just to make sure everything was working for me, but pretty much all videos do not display correctly. They seem to load and begin playback (I can see some movement and hear audio) but the video itself is a bunch of random colored lines.

It's like that for about 90% of videos I'd say. I cannot figure out what is triggering it as it doesn't seem to depend on encoding (videos with same encoding some fail, others don't).

I'll hop on the Discord in a week or 2 to check in. Not a big deal as I will continue using the old version for now. Just thought you might want to look into it. I am running the Windows version on Godot 4.3, default everything.

Thanks for letting me know! Would be helpful to see some error logs to know more of what’s going wrong. I will check to see if I can replicate it, must probably have something to do with the compute shader which is being used so I guess it’s the format which is probably not yuv420p. I’ll make the necessary adjustments and hopefully this fixes it ^^” Sorry about that!