Version 5.0


Version 5

Initially I wanted to call this update 4.2, but there have been quite a lot of changes, and calling it 4.x was getting confusing due to the Godot version number as well.

Updates

  • Added playback speed control;
  • Adding pitch adjust for speed control;
  • Added an auto-play option;
  • Added a loop option;
  • Better performance for loading in Audio; (by removing seeking at beginning)
  • Some performance improvements in video playback;
  • Updated documentation;
  • A better build script for compiling;
  • Some renaming of functions and signal names;

OS updates

  • Added Linux ARM support;
  • Possibility that Mac support is working; (We don’t have any testers atm who can confirm if the Mac build works or not)

Fixes

  • Fix for error of multiple signal binding;
  • Fix for video_ended signal;
  • Fixed the build system for compiling on Windows; (with WSL)

Removed

  • Removed Web support mentions from the project due to FFmpeg not being able to be compiled for web;
  • Removed rendering; (this will be moved to another GDE due to the need not being high enough and the licensing becoming complicated to keep this in the main GDE GoZen)
  • Removed EasyMenu for compiling as it wasn’t up to date and the build.py script became good enough;
  • Removed minimal Linux build; (needing to rely on people having the correct FFmpeg version installed isn’t the best solution)

Support the project

Since last month I also made an Open Collective page which donations are specifically for supporting the development of (GDE) GoZen.

GoZen Open Collective page

Files

gde_gozen_test_room_v5.0.zip 96 MB
27 days ago
gde_gozen_v5.0.zip 96 MB
27 days ago

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