Version 6.1.1


GDE GoZen 6.1

Now in a smaller size with more improvements! :smile: I’ve been able to greatly reduce the “footprint” of FFmpeg making the GDExtension take up less space without removing functionality for the video playback. Other than that a lot of improvements were made behind the scene’s to finally support a web build, no support for that yet, but it is being worked upon. The Android build will also need a bit more work so stay tuned for that.

Changes

The changelog is mainly full of fixes and improvements, have a look. ^^

Fixes

  • Fix: Video not loading when path had been set;
  • Fix: Videos with thumbnails not loading;
  • Fix: update_video throwing error of texture size being wrong;
  • Fix: Error when getting first frame;

Additions

  • Add: Feature request issue template;
  • Add: Globalize paths (res:// and user:// can now be used);
  • Add: Beginning for Web export (not 100% working yet);
  • Add: Clean scons option on build.py;

Improvements

  • Improved: FFmpeg library size;
  • Improved: The whole repo got an update for the .md files;
  • Improved: Improved update_video to accept audio;
  • Improved: Smaller export size;
  • Improved: Scons file;
  • Improved: Workflow update;
  • Removed: dev_build from scons command;
  • Removed: Error codes file;
  • Removed: Compute shader;

For more info:

https://github.com/VoylinsGamedevJourney/gde_gozen/releases/tag/v6.1

There was a quick updated release to fix certain parts: The 6.1.1 release contains these:

  • Fix: Audio test room;
  • Fix: Exporting not copying libraries correctly;
  • Fix: Web export not building;
  • Improved: Added line edit for URL/path in test room;
  • Improved: Cleanup of main.gd;

Files

gde_gozen_test_room_v6.1.1.zip 111 MB
12 days ago
gde_gozen_v6.1.1.zip 110 MB
12 days ago

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